Yes I am aware of your method. Its a projectile with keyframe swap to create the illusion of flying melee. This is actual flying melee. So the strength factor, kb, dodge etc are in place. and you can use any of the melee animations no swaps needed. So to be clear this is no illusion/fake, its the real thing, what you see there is the "attack flier" only melee powers but the character don't have to land to use it.
Well, with my method, because it is a projectile, the ability to dodge exists just like for a melee attack. You can also apply KB, and I've already worked out how to match the damage caused by projectiles to that of melee-which includes the Strength factor. So, to me, it's not fake.
So, your method only works for built-ins? Can your code be configured to work with customs?